So each stage was about these people destroying their own fears and doubts and also their identity. Since we’re all inherently different and our mind is the only thing we can truly know, then our reality exists only inside of our brains. Four different characters were available, each one with its own story, which according to the narrative director Brandon Sheffield had an important role in the game: The player could upgrade the guns that he found in the ruins but also use magic. The game was never officially announced and the project was shelved in 2011, but in 2012 Siliconera leaked some screenshots and informations about it.Ĭatacombs was basically an interesting crossover between a RPG with random-generated dungeons and a team-based shooter. Videos: Square-Enix third person shooter Read moreĬatacombs is a cancelled FPS that was being developed by Cavia for Square-Enix in 2010. After the closure of the studio Shiraishi worked for other software houses and today he is Director of Game Development at GungHo Online Entertainment America. Main enemies in the game were some kind of aliens, strange animals and monsters: we can notice a flying white fish and a huge creature similar to a snakeĭropship was probably cancelled in March 2011 even if it was in an advanced state of development. You could use guns or lasers and choose between different characters, such as an old man dressed as a cowboy with a pirate hat and a girl with pink hair and goggles. The game was set in a sci-fi-western world, featuring snowy, rocky areas and abandoned factories. By looking at the video and screenshots leaked online it’s clear that Dropship had a strong focus on its coop mode, with up to 4 players at the same time In the game you had to fight against large groups of enemies to proceed in the area, while using shields and rocks to plan attack or defense strategies. Square Enix didn’t announce any reason for the closure, but thanks to Siliconera, Final Fantasy Universe and some leaked screenshots we know that the studio was working on a project titled “ Dropship”ĭropship was in development for PS3 and Xbox 360 using Gamebryo, a 3D Engine created by Numerical Design Limited and later licensed by Square Enix in 2009. Nothing was ever announced for their Los Angeles Studio until it was suddenly closed. The scope of the game, and how it’s going to be sold, is going to come a little bit later.”Įven Dave Hoffman, Director of Business Development, declared to Siliconera that they were not ready to announce anything and for 3 years the Square LA studio didn’t release any videogame or announcementĢ011 was a difficult year for Square Enix: in March they reported a loss in their last fiscal year, in part due to canceled videogames. ![]() Right now we’re still in the very early phase of testing out gameplay stuff and testing out the technology. We’re still in the process of trying to figure out what the first title will be. “We do like to have one full-size project if possible, and then have the downloadables on the side. ![]() In an interview with Gamasutra Shiraishi talked about their idea for the studio: Their LA team was composed by around 10 or 20 developers and the director was Fumiaki Shiraishi, already know for his work on Crystal Chronicles: my Life as a King and Final Fantasy XI Online. It was 2008: Square Enix decided to open a new studio to test new technologies and develop digital-only, small-budget videogames. It was going to be a frantic but strategic shooter with a top down view and a strong coop multiplayer component. ![]() Project Dropship was a canceled videogame developed by Square Enix Los Angeles and it would have been their first game. If you are a long-time fan of Square you may have read about this lost game before.
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