The lexicon also now uses the original color codes to distinguish NPC keyword options (Trade, etc.), as well as to denote new keywords and those not yet been queried.įixed: Mini-map and map page now fill with dark grey when no map is available (previously nothing was drawn and the background would show through the window). A darker window pane is now rendered as a backdrop for dialog. Revised: NPC Dialog now renders messages in accordance with the color codes used in the original game. The logs for both of these bug reports halted unexpectedly upon receipt of a player removed message, suggesting that a player was terminated (disconnected) during scene loading (#34858). Previously, the game was calling the UI cleanup even if the page was no longer active (which is the case after players connect and enter the world). NEW: Added info window to Option page SCREEN RESOLUTION (arrow buttons) stating that game must be restarted to apply changes.įIXED BUG REPORT #34852 - Made a number of fixes related to detection of Host and Client disconnect so that the game will exit cleanly (and not hang infinitely).įIXED BUG REPORT #34849 - Added heartbeat message for all connected players to prevent connection timeouts that could previously occur on the Multiplayer UI pages (including Load Character and Load Savegame pages).įIXED BUG REPORT #34857 - HOST and JOIN buttons now hide on the UI when user is in the process of joining a game to prevent any redundant or errant clicks.įIXED BUG REPORT #34858 and #34860 - Revised code to correctly detect whether the multiplayer UI page is still active before calling code to cleanup and exit the page when receiving player removed (disconnect) messages. As many of you requested here is the full set of changes from the latest Dungeon Lords release which was Dungeon Lords MMXII in 2012:įIXED: Character creation skin selection now correctly applies to arms and hands when changing from previous selection.įIXED: Option page GAMMA control now works again.įIXED Widescreen format: combat text for damage and healing amounts now draw over the monsters and hero correctly.
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